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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Oct 14, 2026
.
Successfully updated
Oct 14, 2026
.
v2.3.456
023713fd
·
GameDB: The Mummy fixes
·
Jun 28, 2025
v2.3.455
35093c3e
·
GS/HW: Avoid single pixel overlap on lookups + improve buffer splitting
·
Jun 27, 2025
v2.3.454
4e5dac3e
·
GameDB: Add fixes for MLB 11 and Toro to Kyuujitsu
·
Jun 27, 2025
v2.3.453
17b6cc00
·
GS/HW: When expanding a target for display, expand valid area
·
Jun 27, 2025
v2.3.452
a03563b3
·
GameDB: The Golden Compass fixes
·
Jun 26, 2025
v2.3.451
ff9da174
·
GS/DX11: Allow to pick whenever to update sr or ss, and some reordering.
·
Jun 26, 2025
v2.3.450
d51a5db5
·
GS/GL: Add missing texture barrier count.
·
Jun 26, 2025
v2.3.449
c58a6781
·
GameDB: Stuart Little 3 loading screen fix
·
Jun 25, 2025
v2.3.448
085f964c
·
CI/Linux: Link ffmpeg for the appimage
·
Jun 24, 2025
v2.3.447
a8b6e448
·
GameDB: remove reference to old GSC
·
Jun 24, 2025
v2.3.446
4ed129cc
·
FSUI: Improve layout scaling in games list selected preview
·
Jun 24, 2025
v2.3.445
ed09dca1
·
GS/DX11: Also check DrawMultiStretchRects copy for srv conflicts with rtv.
·
Jun 23, 2025
v2.3.444
e64fbb2f
·
FSUI: Centre disc/exe icon in game list selected preview
·
Jun 23, 2025
v2.3.443
e37f8a65
·
IopBios: Fix -Wcompare warnings.
·
Jun 23, 2025
v2.3.442
197b9fc5
·
GS/HW: Check if primid texture exists instead if it's a primid draw.
·
Jun 23, 2025
v2.3.441
f182379d
·
FSUI: Don't attempt to translate input profile names in game properties
·
Jun 23, 2025
v2.3.440
32ba0898
·
GS: Treat Q == 0 in STQ as FLT_MIN
·
Jun 23, 2025
v2.3.439
cbe20c0e
·
GS/HW: Fix dirty check on SWPrimRenderer check
·
Jun 23, 2025
v2.3.438
7e18c02c
·
GameDB: Xenosaga Episode III fixes
·
Jun 23, 2025
v2.3.437
4a505cc2
·
GameDB: Add memcardFilters to Armored Core: Last Raven NTSC-U SLUS-21338. (#12891)
·
Jun 23, 2025
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