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This project is mirrored from
https://github.com/ARMSX2/ARMSX2
. Pull mirroring updated
Oct 14, 2026
.
Successfully updated
Oct 14, 2026
.
v2.3.436
35c81106
·
Fix invalid comparator in FullscreenUI game list sort
·
Jun 22, 2025
v2.3.435
1094222d
·
Debugger: Don't check frame count in isAlive
·
Jun 22, 2025
v2.3.434
065d0db4
·
FSUI: Replace various icons with SVG files
·
Jun 22, 2025
v2.3.433
bc515370
·
GS/HW: Purge Hitman Blood Money CRC
·
Jun 22, 2025
v2.3.432
4724f675
·
GS: Min alpha for AA1 is 0, not 128
·
Jun 22, 2025
v2.3.431
08e68d95
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GitHub: Update bug report OS list
·
Jun 21, 2025
v2.3.430
0b6dccae
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GS/HW: Resize validity to draw size when most of target is covered
·
Jun 21, 2025
v2.3.429
3e782d35
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Docs: Add missing third party license for KDBindings
·
Jun 20, 2025
v2.3.428
f3b4c509
·
GS/HW: Improve Native Scaling detection + Include direct mem reads
·
Jun 20, 2025
v2.3.427
a45f27e6
·
GS/DX: Don't output color for datm/stencil date shaders.
·
Jun 20, 2025
v2.3.426
2f84bf0c
·
GS/TC: Don't enable Frame buffer conversion on PSMT8.
·
Jun 20, 2025
v2.3.425
3e2c3e50
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GS/TC: Slight fix for rect translation with block offset
·
Jun 20, 2025
v2.3.424
7d2d05ff
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GS: Send all frames to capture, including skipped ones
·
Jun 18, 2025
v2.3.423
f7c587c9
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CI: Restore repository check in Flathub publish action
·
Jun 18, 2025
v2.3.422
14cfe37c
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Debugger: Fix crash when breakpoint is hit before createMenuBar call
·
Jun 17, 2025
v2.3.421
65a92470
·
CI: Fix flathub versioning on tagless commits
·
Jun 15, 2025
v2.3.420
aad2128c
·
GSRunner: Fix broken compilation
·
Jun 14, 2025
v2.3.419
2640678c
·
GS/HW: Adjust which function gets used for clearing depth on perfect match
·
Jun 14, 2025
v2.3.418
8b90e2d5
·
BPM: Fix CTD when exiting BPM in No GUI mode
·
Jun 14, 2025
v2.3.417
b30444c0
·
GS/HW: Fix bug and improve inside target tracking on HW moves
·
Jun 12, 2025
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